Match the game engine
Different games use CPU cores, memory, and storage differently. Test the exact server build and mod set you plan to run.
FIND YOUR FIT
| Option | A useful fit for | Confirm before choosing |
|---|---|---|
| Hosted game instance | One game with standard configuration | Supported mods, access, slots, and restore options |
| VPS | A smaller workload that needs flexible configuration | Shared CPU behaviour and the game’s resource needs |
| Dedicated server | Several worlds or a measured need for a whole machine | CPU model, memory, disks, network, and operations |
Ask Mixal for current availability, the complete price, and the services included in your chosen configuration.
List games, versions, mods, map size, player locations, and peak simultaneous activity.
Measure server timing, resource use, and connectivity during active play and saving.
Set update windows, backup retention, moderation access, and an incident recovery process.
BEFORE YOU GET STARTED
There is no reliable universal count. Capacity depends on the game, configuration, player activity, mods, and hardware; test your actual workload.
No. Client performance, internet paths, game code, and server load can each cause delays. Dedicated hardware addresses only part of that system.
Do not assume so. Confirm software permissions, panel licences, installation help, and management scope in the selected arrangement.
CONNECT YOUR NEXT STEP
PaaS · FEATURED PLATFORM
Explore an application platform when your project needs a deployment workflow alongside infrastructure.
Explore PaaSBRING YOUR REQUIREMENTS
Discuss your project and confirm the options available to you.